First We Make Pawn Class Pawn means Actor this controlled by Input with Humans or AI Second Select Pawn Create! Open Header file UPROPERTY(EditAnywhere) USceneComponent* OurVisibleComponent; Goes to cpp file Include files #include “Components/StaticMeshComponent.h” #include “Components/InputComponent.h” AutoPossessPlayer = EAutoReceiveInput::Player0; Setup this code AMyPawnWithInput::AMyPawnWithInput() { // Set this pawn to call Tick() every frame. You can …
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