Unreal-Engine-C-Programming – Components and Collision -part-6/10

Create Components; Make a Pawn Class  Name it what you want We make a components move and collide with solid objects; Creating Properties Colide_Pawn.h  UParticleSystemComponent* OurParticalSystem; Colide_Pawn.cpp in Constructor we create : Sphere Component  Static Mesh Component Spring Arm Component  Camera Component   We need Import Files first : #include “Classes/Components/SphereComponent.h” #include “Classes/Components/StaticMeshComponent.h” #include “ConstructorHelpers.h” #include …

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